The Armor attribute represents very special training in maximizing armor, and is only active if the character is wearing any armor. There is no visible effect to this attribute, except perhaps how comfortable the character appears in their armor. Armor adds +4 points of armor rating to what ever armor the character is wearing, up to the armor rating of that armor. For example Sgt. Rock is wearing Medium armor with an armor rating of 5, he has 2 ranks in Armor so his total armor rating is 10. A called shot (-4) can bypass the medium armor Sgt. Rock is wearing but armor from the Armor attribute can not be bypassed, leaving him with a rating of 5 for that shot.
Cost: 4 points per rank