Biotics manipulate mass effect fields using dozens of element zero nodules within their nervous system that react to electric stimuli from the brain. Bio-amps allow biotics to synchronize the nodules so they can form fields large and strong enough for practical use. Amplifiers can improve a specific attribute or skill. An implant is a surgically-embedded interface port into which amps are "plugged in". They are also known as 'wetware' because of their cybernetic nature. A Biotic may only use 1 Amp at a time. Some amps require the user to have a certain level of competence with biotic powers before they can be used. They must have a Base Attack+Biotic Mastery equal to the listed number, or the amp will not work.
|Manufacturer||Name||Description||Cost||Biotic Base Attack Needed||Improvements|
|Aldrin Labs||Solaris Amp||Standard Amp used by human forces, assigned to any Biotic in the alliance.||500 CSC||1||+1 to Biotic Skill rolls|
|Aldrin Labs||Prodigy Amp||A targeted Amp, it adds one rank to one attribute the Biotic possesses, chosen at the time of purchase.||500 CSC||1||+1 rank to one biotic attribute|
|Dah'tan Manufacturing Company||Polaris||An amp designed to enhance the offense power of any biotic power the user possesses.||750 CSC||4||+3 to damage done with biotic powers|
|Ariake Technologies||Gemini Amp||An amp designed to enhance to allow Biotics to recharge their abilities much faster then normal.||1500 CSC||6||All biotic powers gain the attribute Flurry, or reduce the disability Slow by 1 rank|
|Serrice Council||Savant||The top end of biotic-amps, not every Biotic can even make use of this device. Rarely seen on non-Asari, it has been known to kill less powerful Biotics who attempt to plug one in.||4000 CSC||10||All biotic powers gain one rank (any ability can be chosen for that rank, but once it is chosen that rank is set), +2 damage to all biotic attacks. 1 point of damage per round is done to the user for each Base Attack below 10 they posses if they install this amp.|