BESM:MEDDevi

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Disable Device

Relevant Ability: Intelligence

The ability to circumvent traps, jam mechanical devices, by pass securities.

Check: The DC depends on how tricky the device is. If the check succeeds, you disable the device. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong.

Action: Yes, different devices take different amounts of time.



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