Infiltrators are tech specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stacked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds easy picking. Access to Sniper Rifles while retaining tech Powers make the Infiltrator the master of long-range anti-personnel combat. The Infiltrator's Tactical Cloak makes this class the master of "hit-and-disappear" tactics.
Infiltrators are specialists. They are masters of getting in and getting out without being seen. On the battlefield they are masters of making others disappear without being seen again. They are assassins, deadly with their rifles, and even more so when up close.
Hit Dice and Skill Points
The infiltrator uses D6 for hit points.
Starting Feats: Armour Proficiency (Light)
Dexterity is the most important ability for the Infiltrator. They specialize in long range combat . Intelligence is handy as well for increased skills, as they need a wide range of skills to enter places without permission.
Skill Points at 1st level: (8+Int modifier)x4
Skill Points at each additional Level: 8+Int modifier
|1||1||2||0||0||Tactical Cloak +1 , Sneak Attack +1d6|
|3||3||3||1||1||Sneak Attack +1d6, +2 Character Points|
|4||4||4||1||1||Tactical Cloak +1|
|5||5||4||1||1||Sneak Attack +1d6, Sabotage +1|
|6||6||5||2||2||Tactical Cloak +1, +2 Character Points|
|7||7||5||2||2||Sneak Attack +1d6|
|9||9||6||3||3||Sneak Attack +1d6|
|10||10||7||3||3||Tactical Cloak +1, +2 Character Points|
|11||11||7||3||3||Sneak Attack +1d6, Sabotage +1|
|12||12||8||4||4||Tactical Cloak +1|
|13||13||8||4||4||Sneak Attack +1d6|
|14||14||9||4||4||Sabotage +1, +2 Character Points|
|15||15||9||5||5||Sneak Attack +1d6|
|16||16||10||5||5||Tactical Cloak +1|
|17||17||10||5||5||Sneak Attack +1d6, Sabotage +1|
|18||18||11||6||6||Tactical Cloak +1|
|19||19||11||6||6||Sneak Attack +1d6|