BESM:MEInfiltrator

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The Infiltrator

Infiltrator.jpg


Infiltrators are tech specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stacked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds easy picking. Access to Sniper Rifles while retaining tech Powers make the Infiltrator the master of long-range anti-personnel combat. The Infiltrator's Tactical Cloak makes this class the master of "hit-and-disappear" tactics.

Characteristics

Infiltrators are specialists. They are masters of getting in and getting out without being seen. On the battlefield they are masters of making others disappear without being seen again. They are assassins, deadly with their rifles, and even more so when up close.

Hit Dice and Skill Points

The infiltrator uses D6 for hit points.

Starting Feats: Armour Proficiency (Light)

Dexterity is the most important ability for the Infiltrator. They specialize in long range combat . Intelligence is handy as well for increased skills, as they need a wide range of skills to enter places without permission.

Skill Points at 1st level: (8+Int modifier)x4

Skill Points at each additional Level: 8+Int modifier

Base Ref Fort Will
Level Attack Save Save Save Special
1 1 2 0 0 Tactical Cloak +1 , Sneak Attack +1d6
2 2 3 0 0 Sabotage +1
3 3 3 1 1 Sneak Attack +1d6, +2 Character Points
4 4 4 1 1 Tactical Cloak +1
5 5 4 1 1 Sneak Attack +1d6, Sabotage +1
6 6 5 2 2 Tactical Cloak +1, +2 Character Points
7 7 5 2 2 Sneak Attack +1d6
8 8 6 2 2 Sabotage +1
9 9 6 3 3 Sneak Attack +1d6
10 10 7 3 3 Tactical Cloak +1, +2 Character Points
11 11 7 3 3 Sneak Attack +1d6, Sabotage +1
12 12 8 4 4 Tactical Cloak +1
13 13 8 4 4 Sneak Attack +1d6
14 14 9 4 4 Sabotage +1, +2 Character Points
15 15 9 5 5 Sneak Attack +1d6
16 16 10 5 5 Tactical Cloak +1
17 17 10 5 5 Sneak Attack +1d6, Sabotage +1
18 18 11 6 6 Tactical Cloak +1
19 19 11 6 6 Sneak Attack +1d6
20 20 12 6 6 Sabotage +1

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