Throw is a limited form of telekinesis. The character can levitate an object (or group of objects) and have it strike another person as if it were a short-ranged thrown weapon. The weight Telekinesis can lift is reduced by a factor of 10 when throwing an object hard enough to inflict damage. For example, a character with Rank 5 could lift up to 10 tons but could only throw objects weighing up to 1 ton. This is treated as a normal attack and thus can be negated by a successful defense roll. Damage depends on the weight of the object hurled: 1d4 damage for an object weighing up to 2 pounds, 1d8 damage for up to 20 pounds, 2d8 damage for one up to 200 pounds, 3d8 damage for one up to one ton, and so on. The same damage applies to the object being hurled. A Ref save DC: 10+Int+Rank in Throw is alloed to avoid being picked up. No fine manipulation is possible.
|RANK 1||The character can lift up to 2 lbs.|
|RANK 2||The character can lift up to 20 lbs.|
|RANK 3||The character can lift up to 200 lbs. (a person).|
|RANK 4||The character can lift up to 1 ton (a car).|
|RANK 5||The character can lift up to 10 tons (a large truck).|
|RANK 6||The character can lift up to 100 tons (a small spaceship or house).|
Cost: 2 points per rank