DnD:BAHuman

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Human race.jpg

Contents

Humans



Regions and Bonuses

Stone Quarries

Heartlands

Language:

  • Human

This is a bonus language in addition to those granted by race, intelligence, or linguistics skill.

Skill:

  • Perception

This skill is always in class for the character. In addition the character receives a bonus equal to half their character level (min 1)

Weapons and Armor:

Those who grew up in the heartland have been trained that everything can be a weapon. The character may choose one of the following as a bonus feet at character creation. (Catch Off Guard or Throw Anything)

Other Abilities:

    • Home terrain:

Those that grow up in this region are schooled to be ever wary of the Harzium threat. They may chose a terrain from the following list as their home terrain. (Urban, Plains, or Forest) The Hidden Heart gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when within their home terrain. A Hidden Heart traveling through their home terrain normally leaves no trail and cannot be tracked (though they may leave a trail if they chooses to).

Wastelands

Collegiums

    • (This area is only available during a pre-invasion campaign.)

Human outlook on non Humans

Dragon

Elf

Halfling

Human

Gnome

Half Elf

Half Harzium

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