DnD:BAHuman

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(Other Abilities:)
(Heartlands)
 
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*Home terrain:   
 
*Home terrain:   
 
Those that grow up in this region are schooled to be ever wary of the Harzium threat.  They may chose a terrain from the following list as their home terrain.  (Urban, Plains, or Forest)
 
Those that grow up in this region are schooled to be ever wary of the Harzium threat.  They may chose a terrain from the following list as their home terrain.  (Urban, Plains, or Forest)
The Hidden Heart gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when within their home terrain. A Hidden Heart traveling through their home terrain normally leaves no trail and cannot be tracked (though they may leave a trail if they chooses to).
+
The Hidden Heart gains a +1 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when within their home terrain.  At level 5 and every 5 levels beyond fifth this bonus increases by +1. A Hidden Heart traveling through their home terrain normally leaves no trail and cannot be tracked (though they may leave a trail if they chooses to).
  
 
==Wastelands==
 
==Wastelands==

Latest revision as of 12:40, 14 November 2015

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Human race.jpg

Contents

Humans



Regions and Bonuses

Stone Quarries

Heartlands

Language:

  • Human

This is a bonus language in addition to those granted by race, intelligence, or linguistics skill.

Skill:

  • Perception

This skill is always in class for the character. In addition the character receives a bonus equal to half their character level (min 1)

Weapons and Armor:

Those who grew up in the heartland have been trained that everything can be a weapon. The character may choose one of the following as a bonus feet at character creation. (Catch Off Guard or Throw Anything)

Other Abilities:

  • Home terrain:

Those that grow up in this region are schooled to be ever wary of the Harzium threat. They may chose a terrain from the following list as their home terrain. (Urban, Plains, or Forest) The Hidden Heart gains a +1 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when within their home terrain. At level 5 and every 5 levels beyond fifth this bonus increases by +1. A Hidden Heart traveling through their home terrain normally leaves no trail and cannot be tracked (though they may leave a trail if they chooses to).

Wastelands

Collegiums

    • (This area is only available during a pre-invasion campaign.)

Human outlook on non Humans

Dragon

Elf

Halfling

Human

Gnome

Half Elf

Half Harzium

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