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(Unarmed Strike)
(Fast Movement)
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===Fast Movement===
===Fast Movement===
At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
===Favored Enemy===
===Favored Enemy===

Revision as of 18:40, 13 March 2014

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Racial Abilities

  • Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st lev

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

  • Keen Senses: Half-elves receive a +2 racial bonus on Perception checks
  • Low Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
  • Elven Blood: Half-elves count as both elves and humans for any effect related to race.
  • Multi-Talented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Class Abilities

Ac Bonus

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Bloodline Arcana

Bloodline Power


Enhance Arrows

Fast Movement

At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Favored Enemy

High Jump

Imbue Arrow

Improved Tracking

Ki Pool

Ki Arrows

Monk Ki

Slow Fall


Unarmed Strike

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk. The unarmed damage values listed on Table: Monk is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage.

Way of the Bow

Zen Archery


General Feats

Eschew Materials

Extra Ki

Skill Focus

Spell Focus

Combat Feats

Catch off Guard

Clustered Shots

Deadly Aim

Far Shot

Impact Critical Shots

Improved Unarmed Strike

Perfect Strike

Point Plank Master

Point Blank Shot

Precise Shot

Weapon Focus (Longbow)

Weapon Specialization (Longbow)

Personal tools