DnD:BAJohnBItems

(Difference between revisions)
Jump to: navigation, search
(Body)
(Neck)
Line 37: Line 37:
  
 
==Neck==
 
==Neck==
 +
*'''Stormlure'''
 +
A stormlure is usually fashioned from pieces of creatures known for their affinity to air—the feathers of birds, the shells of flying insects, and the scales of a dragon. When activated, stormlures call to the wind, causing a tempestuous gale. Once per day on command, the wearer of a stormlure is surrounding by swirling winds for 1 minute, granting a 50% miss chance against all ranged attacks, including rays and other ranged spells that require a roll to hit. This wind does not hinder the wearer of the stormlure in any way. At any one time during this duration, as a swift action, the wearer can cause the air around her to fill with crackling lightning, dealing 4d6 points of electricity damage to all creatures adjacent to her. A DC 14 Reflex save halves this damage.
  
 
==Ring #1==
 
==Ring #1==

Revision as of 14:36, 15 March 2014

Back to Character Main

Contents

Items

Belt

Body

  • Monk's Robe

When worn, this simple brown robe confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk's AC bonus.

Chest

Eyes

  • Sharpshooters Monocle

This crystalline eye patch has a targeting reticle inscribed within it. 3 times per day as a full round action the wearer is able to resolve a ranged attack against any target within range as a touch attack without any range penalties. This item must be worn for 24 hours before the enchantment becomes available.

Feet

  • Jaunt Boots

These stylish black leather boots are stitched with images of winding roads and trails through peaceful orchards. They can be worn up to mid-thigh, or have their cuffs turned down to make knee-high boots.

Three times per day, on command for 1 round when the wearer makes a 5-foot step, he can move up to 15 feet. This movement does not provoke attacks of opportunity.

Hands

  • Glove of Repetitious Archery

3 times per day the wearer of this glove may cast Arrow Eruption, the caster level for this effect is 4 level. If the character wearing this glove is able to casts the Arrow Eruption Spell his caster level is considered 4 higher for the purposes of this spell.

This single glove occupies both hand slots for the purposes of magic items.

Head

Headband

  • Headband of Ki Focus

This tied headband helps the wearer focus his ki more effectively. Whenever the wearer spends ki points to make an additional attack, that attack roll gains a +1 insight bonus (+2 if the wearer is using a ki focus weapon with that attack). Furthermore, the wearer of a headband of ki focus is immune to the ninja’s ki block trick or similar effects that block the wearer from using ki points.

Neck

  • Stormlure

A stormlure is usually fashioned from pieces of creatures known for their affinity to air—the feathers of birds, the shells of flying insects, and the scales of a dragon. When activated, stormlures call to the wind, causing a tempestuous gale. Once per day on command, the wearer of a stormlure is surrounding by swirling winds for 1 minute, granting a 50% miss chance against all ranged attacks, including rays and other ranged spells that require a roll to hit. This wind does not hinder the wearer of the stormlure in any way. At any one time during this duration, as a swift action, the wearer can cause the air around her to fill with crackling lightning, dealing 4d6 points of electricity damage to all creatures adjacent to her. A DC 14 Reflex save halves this damage.

Ring #1

Ring #2

Shoulders

  • Elven Traveling Cloak
  • This cloak has several properties that make travel more comfortable.
  • This cloak grants the wearer the effects of endure elements while worn
  • This cloak allows the wearer to produce food and water for 3 persons or 1 mount 3 times per day.
  • This cloak acts as a handy haversack.
  • Cost 5250 gp

Weapons

Longbow

Wrist

Non Slot Items

Personal tools
Namespaces
Variants
Actions
Navigation
Games
Toolbox