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Revision as of 19:28, 19 December 2013
The twilight champion shares the devotion of a paladin, but has a disregard for the law that would offend most paladins. Twilight champions seek the middle road between law and chaos, and in so doing, find a greater good befitting all peoples. The Twilight Champion is a bastion of truth.
Twilight champions are members of an order devoted to the middle face of Eos, the one half lit by the glory of the sun and half shrouded in inky darkness. Lost along with the loss of faith in the Twilight face of Eos, none currently claim membership within the order.
Distinguished by their twilight blade, twilight champions fill roles in society much as paladins do. Most were itinerant and found a place among the common people. To pay their way, they would often exchange services as a mediator or laborer. One day could see a twilight champion assisting a farmer in the fields, the next he could be on the field of battle to protect said farmer.
Weapons and Armor
- Twilight Champions are proficient will all simple and martial weapons and Shields (Except tower sheilds)
- This replaces the weapon and armor proficiency of the standard Paladin.
Aura of Truth
- The Twilight Champion is the center of a Zone of Truth spell that is always in effect. The Save DC is 10+1/2 Paladin Level + Charisma Modifier. The Twilight Champion is effected by this effect as well.
- This ability replaces the Aura of Good and Detect Evil abilities of the standard Paladin.