DnD:FTJulian

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Julian El'Theriel

Ranger (Skirmisher): 12
Half Elf
Male Age: 26 Height: 5'6" Weight: 165#
Str  12     Con  14     Dex  23  
Wis 14 Int 14 Chr 12
BAB: +12/+7/+2 	HP: 135	AC: 21 (23)   
Fort:+8 Ref:+8 Will:+4(5)
CMB: +13 CMD: 18

Background Traits: Reckless; Improvisational Equipment; Drawback: Family Ties

Languages: (Racial: Common(Human), Elven) , Orc, Sylvan;

Feats: Point Blank Shot; Rapid Shot; Precise Shot; Weapon Focus(Shortbow); Point Blank Master; Deadly Aim; Snap Shot; Many Shot; Stabbing Shot;

Racial Abilities (Half Elf): Immune to magic Sleep; +2vs Enchantment; Dual Minded +2 will; +2 Perception; Low-Light Vision;

Skills: ----- ((6+int)x12)+10 (106) ----- -----
Climb(Str): 2 Craft(Fletching(Int): 4 Craft(Woodcarving)(Int): 2
Craft(Leather)(Int): 4 Handle Animal(Chr): 6 Heal(Wis): 6
Intimidate (Cha): 4 Knowledge (Dungeon) (Int): 4 Knowledge (Geography) (Int): 5
Knowledge (Nature) (Int): 5 (CC)Knowledge (Local) (Int): 4 Perception (Wis): 12
Profession(Forester) (Wis): 2 Ride (Dex): 4 Spellcraft (int): 2
Stealth (Dex): 12 Survival(Wis): 12 Swim (Str): 6
(IC)Acrobatics(Dex): 8

Class Abilities:
Ranger:
Favored Enemy( Orc+4; Goblinoid+4; Monstrous Humanoids+2; )

Bonus: ATT & DMG; Bluff, Knowledge, Perception, Sense Motive, and Survival

Favored Terain: (Forest+4; Mountain+2; )

Bonus: initiative checks and Knowledge (geography), Perception, Stealth, and Survival

Track (+1/2 Level); Wild Empathy(LvL+Chr); Endurance(+4); Woodland Stride; Swift Tracker;
Hunter's Bond: 1/2 Favored Enemy Bonus for Wis Rounds.; Evasion; Quarry.; Camouflage;

Skirmisher:
Hunter's Tricks: 8 (Tangling Attack; Hobbling Attack; Uncanny Senses; Surprise Shift;)

Mythic Hero: 2

Basic Mythic Abilities: +5hp/MLvL, Hard to kill, Amazing Initiative, Mythic Power: 7, Surge +1d6,
Champion Path Abilities: Champion Strike(Distant Barrage), Blowback, Impossible Speed (Ex);
Bonus Mythic Feats: Deadly Aim (Mythic),


Equipment
Bracers of Falcon's Aim (+3 Perception; +1 Ranged; Bows & Crossbows (19-20/x3))
Efficient Quiver(+ Abundant Ammunition) 60 arrows + 18 Javelin + 6 Bow / Bonus:Abundant Ammunition enchantment
Arrows 14:Common; 12:Flight; 4:Slow Burn; 4:Smoke; 8:Trip; 2:Grappling 8:Adamantine; 2:Sunrod; 2:Foam Impact; 2:Smoke Pellet(smog); 2:Thunderstone;
Composite Shortbow +1 HuntsmanAdaptive (1d6/x3/70 ft) (+1 tracking/+1d6 if Tracked) (Adjusts to Strength of Wielder)
Mithral Shirt (+2) (+4ac/+6dex/–0 penalty) (+2 enchanted)
Masterwork Adamantine Battle Axe (1d8 x3) (Ignore Hardness Less than 20)
Living SteelDagger (1d4 19-20x2 10') (Heals & Self Repairs)
Ring of Sustenance 2 hours Sleep/Not Hungry
Ring of Force shield +2 ac
Cloak of Resistance +2 +2 Resistance Bonus All Saves
Shirt, Quick Runner's 1/day swift action, +1 move action.
Boots of Striding and Springing +10 movement/ +5 Jump
Bag of Holding Type I (15/250lbs/ 30 cubic Feet
Magic Healing Pouch 10 use Healing Kit (Renews once per day. +2 cercumstance bonus
Grooming Kit pouch of toiletries
Ranger Kit backpack, bedroll, beltpouch, flint&Steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Money 458 GP
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