DnD:PatFMagic

(Difference between revisions)
Jump to: navigation, search
(Eyes)
(Feet)
Line 18: Line 18:
  
 
==Feet==
 
==Feet==
 +
*Explorers Boots
 +
These rugged boots adapt to suit the environment that they are in.  There wearer may spend 10 minutes to adapt these boots to suit the environments that they are in. 
 +
 +
Once adapted to the terrain the wearer with gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. The character traveling through this terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
 +
 +
They also allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.
  
 
==Hands==
 
==Hands==

Revision as of 13:07, 15 March 2014

Contents

Items

Armor

Belt

  • Security Belt

A security belt increases the DC of Sleight of Hand checks made against the wearer and checks to locate items or weapons hidden on the wearer’s person by 5. The wearer also gets a +5 bonus to CMD against the steal maneuver. Once per day on command, the wearer can touch a single item of up to 10 cubic feet and shrink it into a tiny cloth duplicate as the shrink item spell. With a move action, the wearer can draw one of these items from one of the belt’s pockets and return it to normal size. It is difficult to detect a security belt and any items in the pockets as magic. They are affected as though a constant magic aura spell were making them appear non-magical.

Body

Chest

Eyes

  • Archaeologists Lenses

These goggles allow the wearer to shift between the effects of Eyes of the Eagle and Goggles of Minute Seeing.

Feet

  • Explorers Boots

These rugged boots adapt to suit the environment that they are in. There wearer may spend 10 minutes to adapt these boots to suit the environments that they are in.

Once adapted to the terrain the wearer with gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. The character traveling through this terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

They also allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.

Hands

Head

Headband

Neck

Ring #1

Ring #2

Shield

Shoulders

Weapons

Slave Masters Whip

Wrist

Personal tools
Namespaces
Variants
Actions
Navigation
Games
Toolbox