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Revision as of 13:07, 15 March 2014
- Security Belt
A security belt increases the DC of Sleight of Hand checks made against the wearer and checks to locate items or weapons hidden on the wearer’s person by 5. The wearer also gets a +5 bonus to CMD against the steal maneuver. Once per day on command, the wearer can touch a single item of up to 10 cubic feet and shrink it into a tiny cloth duplicate as the shrink item spell. With a move action, the wearer can draw one of these items from one of the belt’s pockets and return it to normal size. It is difficult to detect a security belt and any items in the pockets as magic. They are affected as though a constant magic aura spell were making them appear non-magical.
- Archaeologists Lenses
These goggles allow the wearer to shift between the effects of Eyes of the Eagle and Goggles of Minute Seeing.
- Explorers Boots
These rugged boots adapt to suit the environment that they are in. There wearer may spend 10 minutes to adapt these boots to suit the environments that they are in.
Once adapted to the terrain the wearer with gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. The character traveling through this terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
They also allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.