SR:D6Rules

(Difference between revisions)
Jump to: navigation, search
(Example #1 (Positive Aspect))
(Mana Anomalies)
Line 19: Line 19:
  
 
==Mana Anomalies==
 
==Mana Anomalies==
Most of the areas within the Seattle Metroplex show a heightened level of mana.  In most cases this extra mana is aspected for a specific purpose.  While there are areas that are aspected to a specific tradition these areas are deliberately created through the use of the Geomancy metamagic.  In the other cases the mana is aspected toward or against certain spirits or class of spells.   
+
Most of the areas within the Seattle Metroplex show a heightened level of mana.  In most cases this extra mana is aspected for a specific purpose.  While there are areas that are aspected to a specific tradition these areas are deliberately created through the use of the Geomancy metamagic.  In the other cases the mana is aspected toward or against certain spirits or class of spells.  The aspect bonus is applied to the force of the effect, not the casting or summoning.
 
===Example #1 (Positive Aspect)===
 
===Example #1 (Positive Aspect)===
 
Within the Puget Sound or along the waterfront a magician will find it easier to summon a water spirit, this area is aspected for water.  A magician will receive a bonus for summoning a water spirit here.  A magician whose tradition has a group of spells aligned with water spirits will also find those spells to be more potent.  So using our example magician, along the waterfront he would have a bonus to both water spirits and illusion spells.
 
Within the Puget Sound or along the waterfront a magician will find it easier to summon a water spirit, this area is aspected for water.  A magician will receive a bonus for summoning a water spirit here.  A magician whose tradition has a group of spells aligned with water spirits will also find those spells to be more potent.  So using our example magician, along the waterfront he would have a bonus to both water spirits and illusion spells.
 +
 +
*Summoning a Water Spirit (Force 1)  in an area aspected 1 toward water.
 +
**Magician uses normal pool of 8 vs spirit force of 4 (we will assume 2 net hits for services.
 +
**Magician rolls normal drain of 10 and get 3 hits so takes 1S drain.
 +
**Apply aspect bonus of 1 to the force of the effect
 +
**Magician has a force 5 water spirit with 2 services. 
 +
 +
*Casting an Confusion Spell (Force 4)
 +
**Magician uses normal pool of 8 and has an outstanding roll getting 6 hits.  Normally only 4 hits can be applied to the spell (limited by its force), however since the area is aspected to illusions for our mage he can apply 5 (Because of the increased force from the aspect bonus) leaving 1 hit to be applied to drain.
 +
**Target rolls willpower and get 1 hit.
 +
**Magician scores 4 net hits reducing the targets pools by 4
 +
**Magician rolls drain test vs DV 2 with a pool of 11 (10 + 1(additional casting success)

Revision as of 18:03, 28 January 2015

Contents

Skills

Magic

All examples will be based on the following Magician.

  • Magic 5
  • Willpower 5
  • Logic 5
  • Sorcery Group 3
  • Summoning Group 3
  • Hermetic Tradition
    • Combat: Fire
    • Detection: Air
    • Health: Man
    • Illusion: Water
    • Manipulation: Earth

Mana Anomalies

Most of the areas within the Seattle Metroplex show a heightened level of mana. In most cases this extra mana is aspected for a specific purpose. While there are areas that are aspected to a specific tradition these areas are deliberately created through the use of the Geomancy metamagic. In the other cases the mana is aspected toward or against certain spirits or class of spells. The aspect bonus is applied to the force of the effect, not the casting or summoning.

Example #1 (Positive Aspect)

Within the Puget Sound or along the waterfront a magician will find it easier to summon a water spirit, this area is aspected for water. A magician will receive a bonus for summoning a water spirit here. A magician whose tradition has a group of spells aligned with water spirits will also find those spells to be more potent. So using our example magician, along the waterfront he would have a bonus to both water spirits and illusion spells.

  • Summoning a Water Spirit (Force 1) in an area aspected 1 toward water.
    • Magician uses normal pool of 8 vs spirit force of 4 (we will assume 2 net hits for services.
    • Magician rolls normal drain of 10 and get 3 hits so takes 1S drain.
    • Apply aspect bonus of 1 to the force of the effect
    • Magician has a force 5 water spirit with 2 services.
  • Casting an Confusion Spell (Force 4)
    • Magician uses normal pool of 8 and has an outstanding roll getting 6 hits. Normally only 4 hits can be applied to the spell (limited by its force), however since the area is aspected to illusions for our mage he can apply 5 (Because of the increased force from the aspect bonus) leaving 1 hit to be applied to drain.
    • Target rolls willpower and get 1 hit.
    • Magician scores 4 net hits reducing the targets pools by 4
    • Magician rolls drain test vs DV 2 with a pool of 11 (10 + 1(additional casting success)
Personal tools
Namespaces
Variants
Actions
Navigation
Games
Toolbox