SR:D6Rules

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(Magic)
(New metamagics)
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==New metamagics==
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==Disciplines==
New metamagics will be available to characters based on their discipline.  Many of the metamagics will have prerequisites that must be achieved before they are available for purchaseAny metamagic that is within your discipline path may be purchased for only 10 Karma rather than the normal 15.  Metamagics outside of the disciple path will cost 15 Karma. If a character meets the prerequisites they may take them when they initiate as well.
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A discipline is a magical calling of the Sixth World for assistance in fighting with the Horrors that are awakingThose that answer the call are granted incredible power as they become agents of the world itself, striving to keep it safe from the monsters that really do lurk in the dark places of the metahuman world.
  
===Path of Mirrors===
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These new powers will be available in the form of new metamagics or resonance echos that will hereafter be referred to as talents.  The cost of these talents will depend on if the talent is within their discipline or not.  A character is limited to one talent outside of their discipline per circle that they have achieved within their discipline.
  
===Path of Inspired Magic===
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*All talents within a characters discipline cost 10 karma to purchase.
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*All talents outside of the characters discipline cost 15 karma to purchase.
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*Talents may be taken in place of a metamagic or echo when a character initiates or submerges.
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*Many talents have prerequisites that must be met in order to purchase them.
  
===Path of Elemental Communion===
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===Karma Ritual===
  
===Path of the Predictive Model===
 
  
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===Advancement===
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When a character has the required talents to advance to the next circle they become eligible to advance to the next circle.  In order to advance to the next circle that character must perform a extended Karma ritual with a threshold of the circle they are advancing to squared, with an interval of eight hours.  The ritual costs Karma equal to the circle that is trying to be achieved to initiate and each additional test required to complete the ritual costs 1 Karma
  
 
==Mana Anomalies==
 
==Mana Anomalies==
 
Most of the areas within the Seattle Metroplex show a heightened level of mana.
 
Most of the areas within the Seattle Metroplex show a heightened level of mana.

Revision as of 11:48, 14 July 2015

Contents

Skills

Magic

Disciplines

A discipline is a magical calling of the Sixth World for assistance in fighting with the Horrors that are awaking. Those that answer the call are granted incredible power as they become agents of the world itself, striving to keep it safe from the monsters that really do lurk in the dark places of the metahuman world.

These new powers will be available in the form of new metamagics or resonance echos that will hereafter be referred to as talents. The cost of these talents will depend on if the talent is within their discipline or not. A character is limited to one talent outside of their discipline per circle that they have achieved within their discipline.

  • All talents within a characters discipline cost 10 karma to purchase.
  • All talents outside of the characters discipline cost 15 karma to purchase.
  • Talents may be taken in place of a metamagic or echo when a character initiates or submerges.
  • Many talents have prerequisites that must be met in order to purchase them.

Karma Ritual

Advancement

When a character has the required talents to advance to the next circle they become eligible to advance to the next circle. In order to advance to the next circle that character must perform a extended Karma ritual with a threshold of the circle they are advancing to squared, with an interval of eight hours. The ritual costs Karma equal to the circle that is trying to be achieved to initiate and each additional test required to complete the ritual costs 1 Karma

Mana Anomalies

Most of the areas within the Seattle Metroplex show a heightened level of mana.

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